In an unexpected twist, Apple has decided to extend its support to the Godot open-source game engine by integrating its visionOS platform. This exciting development broadens the options available to developers crafting content for Apple’s headset.
Godot, much like the widely used Unity and Unreal engines, offers a suite of tools that streamline the creation of real-time games and applications. However, Godot stands out by being entirely open-source, allowing anyone to utilize the engine and distribute their games free of charge. The open-source nature also means developers can enhance the engine with new features and improvements for everyone’s benefit.
In this rare collaboration, Apple is enabling visionOS support within Godot. This move opens the door for developers to create and share Vision Pro content using this engine.
Ricardo Sanchez-Saez, an Apple software engineer, recently announced the company’s initiative to integrate visionOS with Godot as an open-source effort. This feature rollout will occur in two major phases. Initially, games made with Godot will be able to run in flat windows on visionOS. Later, full support will be introduced for developing fully immersive visionOS applications within the engine.
Due to the nature of the open-source process, it will take some time for Apple’s contributions to be fully integrated into the main version of Godot. As of now, there isn’t a specific timeline for when this project will be completed.
Once this integration is complete, Godot will join Unity, Unreal Engine, and Apple’s own tools like Xcode and Reality Composer Pro as options for developers focused on creating applications for Vision Pro. Additionally, Godot is already a viable choice for developing apps for other major VR platforms, including Quest and PC VR.