Sony just rolled out a fresh update for the PlayStation VR2 App, making it compatible with SteamVR content and tackling those pesky controller tracking issues which had been causing a lot of headaches.
This update, version 3.0, introduces a nifty feature known as the “Bluetooth connection quality” check. This addition aims to help users get a sense of how effectively their controllers are communicating with their PCs.
When the app initially launched in August 2024, opening the door for PSVR 2 to work with SteamVR games, it was greeted with a flood of complaints about controller tracking woes. The root of the problem? The PSVR 2 PC adapter doesn’t come equipped with the necessary hardware for the controllers to connect. Instead, the controllers link up directly to the PC through a standard Bluetooth connection.
Normally, this wouldn’t be a major issue, but the catch is that Bluetooth adapters can vary quite a bit in quality. Their placement within the computer and the swarm of other nearby Bluetooth signals can significantly disrupt the connection.
Sony does provide a list of officially recommended Bluetooth adapters and offers troubleshooting steps to diagnose shaky connections. However, some users are still grumbling about ongoing issues, even after investing in the supported adapters.
With the v3.0 update, the PlayStation VR2 App now includes a feature called “Check Bluetooth Connection Quality,” providing users with more insight into their controllers’ connection to the PC. This means users can quickly figure out if the Bluetooth connection quality is behind any tracking issues. If that’s not the case, it might be something in the environment like reflective surfaces or funky lighting causing the trouble.
Additionally, the update addresses an issue causing delayed controller vibrations and also brings some performance and stability buffs to the app.
This latest update follows the v2.5 release from December, which also aimed to improve transparency regarding Bluetooth issues by alerting users if poor connection quality was messing with controller tracking.