Valve’s SteamOS isn’t built to compete head-to-head with Windows. That’s clarified by Pierre-Loup Griffais, one of Valve’s developers, during an interview with French outlet Frandroid. Instead, SteamOS is designed to work seamlessly across a wide range of hardware. This explanation comes shortly after Lenovo launched its Legion Go S, marking the first third-party device to utilize SteamOS.
“I don’t think our aim is to capture a specific market share or lure users away from Windows,” Griffais mentioned. “If someone is happily using Windows, that’s perfectly fine. We’re interested in developing a system with unique goals and priorities. If it turns out to be a good alternative for the average desktop user, fantastic—it offers them more choices. But it’s not about converting those who are already satisfied with their current setup.”
Additionally, Valve isn’t planning a comeback for its Steam Machine concept, even with the Steam Deck’s popularity.
“At this moment, our focus remains on handheld devices,” Griffais added. “As we continue to broaden our horizons and improve user experiences across different platforms and formats, we’re also enhancing how these devices can connect to screens and controllers. We haven’t prioritized the Steam Machine yet, but both through collaborations and in-house efforts, we’re certainly keeping that door open for the future.”