In the world of role-playing games, there’s a certain thrill in discovering hidden gems that others might miss. For one of the minds behind Avowed, this is precisely what makes RPGs so unique.
These days, players often find themselves driven by the urge to complete every aspect of a game, thanks in part to the lure of trophies and achievements. But back in the days of yore, missing out on content was almost an expectation. Berto Ritger, a key figure at Obsidian Entertainment known for his work in the regional direction and senior area design, believes these overlooked details are at the heart of what makes RPGs stand out. During a conversation with GamesRadar about the upcoming Avowed, Ritger reflected, “Missable content is what gives these games their charm. It personalizes the journey based on how you choose to play.”
Having these numerous paths and hidden choices sparks fascinating discussions among players. Ritger remarks, “It’s great for conversations. You might share with someone, ‘Did you see that hidden spot by the docks? There’s a secret on the east side you can explore. And you can even climb up for more surprises.’ One player might stumble upon it while another finds something else entirely, leading to engaging exchanges about different discoveries.”
That said, Obsidian does highlight certain elements they want players to notice. Ritger elaborates, “There are standout features we want to draw you towards. Take the lighthouse, for instance—its towering presence compels players to explore it. You’ll naturally want to ascend and might even get the urge to leap into the ocean from its peak. We definitely want to guide you to these experiences.”
Personally, I reminisce about the era when we didn’t have every detail spelled out for us. It was genuinely exciting to chat with friends about the secrets you uncovered that they hadn’t, exchanging tales of our unique adventures. So, if you’re planning to delve into Avowed, perhaps take the path less trodden. You just might stumble upon something extraordinary.